mirror of
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image-opensim-herbal3d: remove config-osgrid as it is not used and is probably wrong
bump version
This commit is contained in:
+1
-1
@@ -1 +1 @@
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4.0.16
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4.0.17
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@@ -1,90 +0,0 @@
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; This file is the first configuration file read.
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; A normal configuration reads OpenSimDefaults.ini and then
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; OpenSim.ini but, in this configuration setup, OpenSimDefaults.ini
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; is read from the image, OpenSim.ini does not exist, and then
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; this Includes.ini is read to setup global variables and then
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; include the files that are in the $OPENSIMCONFIGDIR/config-include
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; directory.
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; Most of the included files are stock from the sources. The final "misc.ini"
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; overlays values and should include the per-simulator instance changes.
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; The order of include files is important as new values overlay the previous values.
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; Note that all the .ini files in the regular bin/config-include have
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; been null'ed out (they exist but do nothing). This is because
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; the OpenSim sources often presume the config directory is "./".
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; Values from the environment. Environment set from "os-secrets" so
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; values are not set here. These entries just bring in the environment values.
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; The values specified here are not used.
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; Reference with "${Environment|Name}"
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[Environment]
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MYSQL_DB_HOST=dbservice
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MYSQL_DB_DB=opensim
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MYSQL_DB_USER=opensim
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MYSQL_DB_USER_PW=NoOneKnowsIt
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DEFAULT_ESTATE_NAME=MyEstate
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DEFAULT_ESTATE_OWNER=Fred Flintstone
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DEFAULT_ESTATE_OWNER_UUID=ff5ec374-8028-43cb-ae58-8d38d70729e5
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DEFAULT_ESTATE_OWNER_PW=SomeSecret
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; Copy of the [Const] section in OpenSim.ini.example since it is used in
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; some of the stock include files
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[Const]
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; this section defines constants for grid services
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; to simplify other configuration files default settings
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;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
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BaseHostname = "127.0.0.1"
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;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}"
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BaseURL = http://${Const|BaseHostname}
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; If you run a grid, several services should not be availble to world, access to them should be blocked on firewall
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; PrivatePort should closed at the firewall.
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;# {PublicPort} {} {PublicPort} {8002 9000} "9000"
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; in case of a standalone this needs to match the parameter http_listener_port in section [Network] below
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; in that case the default is 9000
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PublicPort = "9000"
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; for a region on a grid, the grid services public port should be used, normal default is 8002
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;PublicPort = "8002"
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; you can also have them on a diferent url / IP
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;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}"
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PrivURL = ${Const|BaseURL}
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;grid default private port 8003, not used in standalone
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;# {PrivatePort} {} {PrivatePort} {8003} "8003"
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; port to access private grid services.
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; grids that run all their regions should deny access to this port
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; from outside their networks, using firewalls
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PrivatePort = "8003"
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[Startup]
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; Region definitions are in this directory (rather than 'bin/Regions')
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; Reads all .ini files in this directory
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region_info_source = "filesystem"
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regionload_regionsdir = "/home/opensim/opensim/bin/config/Regions"
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; Region specification from URL.
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; Expects XML (see http://opensimulator.org/wiki/Configuring_Regions)
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;region_info_source = "web"
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;regionload_webserver_url = "http://myoracle.example.com/Region?name=thisRegion"
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[Architecture]
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Include-osslDefaultEnable = "/home/opensim/opensim/bin/config/config-include/osslDefaultEnable.ini"
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; 'osslDefaultEnable.ini' includes the now empty 'bin/config-include/osslEnable.ini.ini'.
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; The next line includes the 'osslEnable.ini' from this configuration.
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Include-osslEnable = "/home/opensim/opensim/bin/config/config-include/osslEnable.ini"
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Include-Architecture = "/home/opensim/opensim/bin/config/config-include/GridHypergrid.ini"
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; 'Standalone.ini' is usually a copy of the default 'GridHypergrid.ini.example' which
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; would include the now empty 'bin/config-include/StandaloneCommon.ini'.
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; The next line includes the 'StandaloneCommon.ini' from this configuration.
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Include-Common = "/home/opensim/opensim/bin/config/config-include/GridCommon.ini"
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Include-Flotsam = "/home/opensim/opensim/bin/config/config-include/FlotsamCache.ini"
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; Last include so it overlays anything before.
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; Database is setup in this INI file as it has passwords, etc.
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Include-MiscConfig = "/home/opensim/opensim/bin/config/config-include/Final.ini"
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@@ -1,28 +0,0 @@
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CONFIGURATION ON DOCKER IMAGE
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The OpenSim docker image is setup with most of the normal configuration nulled out.
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The file 'bin/OpenSim.ini.example' has been copied to 'bin/OpenSim.ini' but all
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the files that are normally included (from 'bin/config-include') have been emptied so none
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of the normal network, grid, database, or cache setup is present.
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The configuration relies on the feature that OpenSimulator reads all INI files
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in the 'bin/config' directory.
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The default installation is for a single region, standalone, sqlite based version
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of OpenSimulator. 'bin/config/setup.sh' copies 'bin/config/standalone/Includes.ini'
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into 'bin/config'. This file includes all the INI files
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needed to configure same. 'Includes.ini' includes files from the 'standalone'
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directory. This includes 'Standalone.ini' and 'StandaloneCommon.ini' to do their
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normal configuration. It finally includes 'Misc.ini' which specifies parameters
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that overlay everything previous for final setting and over-riding.
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Edit 'Misc.ini' for specific simulator settings.
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When the docker image is run, the startup script also checks for 'bin/config/setup.sh'
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and, if it exists, it is executed. This allows initializing databases and any
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passwords that need to be set in the configuration files.
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One can completely override the configuration included in this Docker image build
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by mounting a bind volume over '/home/opensim/opensim/bin/config'. For this case,
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all normal OpenSimulator configuration is replaced by whatever one puts in
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that 'config' directory.
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@@ -1,105 +0,0 @@
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; * This is an example region config file.
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; *
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; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
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; * So there is no need to change this file directly, it is only for reference.
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; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
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; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
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; *
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; * You can multiple regions into one file or make one file per region
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; * The section name is the region name
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; *
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[Default Region]
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; *
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; * You MUST change this! It will NOT be done for you!
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; *
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RegionUUID = 2f75645d-acfd-4296-9cc5-8b1f0537fdaf
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Location = 1000,1000
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InternalAddress = 0.0.0.0
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InternalPort = 9000
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AllowAlternatePorts = False
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ExternalHostName = SYSTEMIP
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;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100
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;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database
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;TargetEstate = 0
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; *
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; * Variable-sized regions allows the creation of large, borderless spaces.
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; * The default is 256 meters. For larger spaces, set these to multiples of 256.
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; * For the time being, X and Y need to be the same.
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; *
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; SizeX = 512
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; SizeY = 512
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; * Default region landing point used when no teleport coords are specified
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; DefaultLanding = <128,128,30>
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; *
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; * Prim data
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; * This allows limiting the sizes of prims and the region prim count
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; *
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; NonPhysicalPrimMax = 256
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; PhysicalPrimMax = 64
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; ClampPrimSize = False
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; MaxPrims = 15000
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; MaxAgents = 100
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; * Max prims per user (per parcel).
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; * Negative values will disable the check.
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; MaxPrimsPerUser = -1
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|
||||
; *
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; * Multi-Tenancy. Only set if needed
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||||
; *
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||||
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; ScopeID = "00000000-0000-0000-0000-000000000000"
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||||
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||||
; *
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; * Product name (used in search from viewer 1.23
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; *
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||||
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; RegionType = "Mainland"
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|
||||
; * Region Specific Static Maptiles:
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||||
; * Important: To use any kind of texture *assets* as a static maptile, the following
|
||||
; * things must be set in the [Map] section of OpenSim.ini :
|
||||
; *
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; * MapImageModule = "MapImageModule"
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; * GenerateMaptiles = false
|
||||
; *
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||||
; * Now, there is a setting in [Map] in OpenSim.ini called
|
||||
; *
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||||
; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
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||||
; *
|
||||
; * where, given the criteria above, lets you specify the UUID of a texture asset to use
|
||||
; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
|
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; * Simulators that run multiple regions:
|
||||
|
||||
; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
|
||||
|
||||
|
||||
; * Region Specific Static Maptiles from file:
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||||
; * It is also possible to create maptiles using external image files of the right size
|
||||
; * and supported formats (bmp,png,jpg in RGB 24bpp format)
|
||||
; *
|
||||
; * Important: To use any kind of texture *files* as a static maptile, the following
|
||||
; * things must be set in the [Map] section of OpenSim.ini :
|
||||
; *
|
||||
; * MapImageModule = "MapImageModule"
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; * GenerateMaptiles = true
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||||
; *
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||||
; * The image must be the same size in pixels as the region or varregion is in meters.
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||||
; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
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||||
; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
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||||
; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
|
||||
; *
|
||||
; * If this setting is used, then the base map is generated from this file instead of being
|
||||
; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
|
||||
; * still drawn on top of the static map by the World Map module.
|
||||
|
||||
; MaptileStaticFile = "SomeFile.png"
|
||||
@@ -1,105 +0,0 @@
|
||||
; * This is an example region config file.
|
||||
; *
|
||||
; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
|
||||
; * So there is no need to change this file directly, it is only for reference.
|
||||
; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
|
||||
; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
|
||||
; *
|
||||
; * You can multiple regions into one file or make one file per region
|
||||
; * The section name is the region name
|
||||
; *
|
||||
|
||||
[Default Region]
|
||||
|
||||
; *
|
||||
; * You MUST change this! It will NOT be done for you!
|
||||
; *
|
||||
|
||||
RegionUUID = 11111111-2222-3333-4444-555555555555
|
||||
|
||||
Location = 1000,1000
|
||||
InternalAddress = 0.0.0.0
|
||||
InternalPort = 9000
|
||||
AllowAlternatePorts = False
|
||||
ExternalHostName = SYSTEMIP
|
||||
|
||||
;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100
|
||||
;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database
|
||||
;TargetEstate = 0
|
||||
|
||||
; *
|
||||
; * Variable-sized regions allows the creation of large, borderless spaces.
|
||||
; * The default is 256 meters. For larger spaces, set these to multiples of 256.
|
||||
; * For the time being, X and Y need to be the same.
|
||||
; *
|
||||
; SizeX = 512
|
||||
; SizeY = 512
|
||||
|
||||
; * Default region landing point used when no teleport coords are specified
|
||||
; DefaultLanding = <128,128,30>
|
||||
|
||||
; *
|
||||
; * Prim data
|
||||
; * This allows limiting the sizes of prims and the region prim count
|
||||
; *
|
||||
|
||||
; NonPhysicalPrimMax = 256
|
||||
; PhysicalPrimMax = 64
|
||||
; ClampPrimSize = False
|
||||
; MaxPrims = 15000
|
||||
; MaxAgents = 100
|
||||
|
||||
; * Max prims per user (per parcel).
|
||||
; * Negative values will disable the check.
|
||||
; MaxPrimsPerUser = -1
|
||||
|
||||
; *
|
||||
; * Multi-Tenancy. Only set if needed
|
||||
; *
|
||||
|
||||
; ScopeID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
; *
|
||||
; * Product name (used in search from viewer 1.23
|
||||
; *
|
||||
|
||||
; RegionType = "Mainland"
|
||||
|
||||
; * Region Specific Static Maptiles:
|
||||
; * Important: To use any kind of texture *assets* as a static maptile, the following
|
||||
; * things must be set in the [Map] section of OpenSim.ini :
|
||||
; *
|
||||
; * MapImageModule = "MapImageModule"
|
||||
; * GenerateMaptiles = false
|
||||
; *
|
||||
; * Now, there is a setting in [Map] in OpenSim.ini called
|
||||
; *
|
||||
; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
|
||||
; *
|
||||
; * where, given the criteria above, lets you specify the UUID of a texture asset to use
|
||||
; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
|
||||
; * Simulators that run multiple regions:
|
||||
|
||||
; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
|
||||
|
||||
|
||||
; * Region Specific Static Maptiles from file:
|
||||
; * It is also possible to create maptiles using external image files of the right size
|
||||
; * and supported formats (bmp,png,jpg in RGB 24bpp format)
|
||||
; *
|
||||
; * Important: To use any kind of texture *files* as a static maptile, the following
|
||||
; * things must be set in the [Map] section of OpenSim.ini :
|
||||
; *
|
||||
; * MapImageModule = "MapImageModule"
|
||||
; * GenerateMaptiles = true
|
||||
; *
|
||||
; * The image must be the same size in pixels as the region or varregion is in meters.
|
||||
; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
|
||||
; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
|
||||
; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
|
||||
; *
|
||||
; * If this setting is used, then the base map is generated from this file instead of being
|
||||
; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
|
||||
; * still drawn on top of the static map by the World Map module.
|
||||
|
||||
; MaptileStaticFile = "SomeFile.png"
|
||||
@@ -1,177 +0,0 @@
|
||||
; Misc over-rides and settings
|
||||
|
||||
[Startup]
|
||||
MaxPoolThreads = 300
|
||||
MinPoolThreads = 32
|
||||
|
||||
CacheSculptMaps = false
|
||||
|
||||
PhysicalPrimMax = 256
|
||||
; physics = BulletSim
|
||||
physics = ubODE
|
||||
meshing = ubODEMeshmerizer
|
||||
; physics = OpenDynamicsEngine
|
||||
; CombineContiguousRegions = true
|
||||
|
||||
DefaultScriptEngine = "YEngine"
|
||||
|
||||
; Turn off periodic statistics output to console
|
||||
LogShowStatsSeconds = 0
|
||||
|
||||
[DatabaseService]
|
||||
; SQLite
|
||||
; Include-Storage = "/home/opensim/opensim/bin/config/config-include/storage/SQLiteStandalone.ini"
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
ConnectionString = "Data Source=${Environment|MYSQL_DB_HOST};Database=${Environment|MYSQL_DB_DB};User ID=${Environment|MYSQL_DB_USER};Password=${Environment|MYSQL_DB_USER_PW};SslMode=None;"
|
||||
|
||||
[BulletSim]
|
||||
UseSeparatePhysicsThread = true
|
||||
TerrainImplementation = 0
|
||||
|
||||
[Network]
|
||||
MapTileURL = "http://maptiles.osgrid.org:80"
|
||||
|
||||
[Messaging]
|
||||
OfflineMessageModule = Offline Message Module V2
|
||||
OfflineMessageURL = http://services.osgrid.org
|
||||
MuteListModule = MuteListModule
|
||||
MuteListURL = http://services.osgrid.org
|
||||
ForwardOfflineGroupMessages = false
|
||||
|
||||
InstantMessageModule = InstantMessageModule
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
LureModule = HGLureModule
|
||||
Gatekeeper = http://hg.osgrid.org:80
|
||||
|
||||
[DataSnapshot]
|
||||
index_sims = true
|
||||
data_exposure = minimum
|
||||
gridname = "OSGrid"
|
||||
data_services = "http://search.osgrid.org/register.php"
|
||||
|
||||
[UserProfiles]
|
||||
ProfileServiceURL = http://services.osgrid.org
|
||||
|
||||
[Search]
|
||||
Module = "OpenSimSearch"
|
||||
SearchURL = http://search.osgrid.org/query.php
|
||||
|
||||
[Economy]
|
||||
AllowFreeTestUpload = true
|
||||
MeshModelAllowTextureToInventory = true
|
||||
economy = http://helper.osgrid.org/
|
||||
|
||||
[Groups]
|
||||
Enabled = true
|
||||
Module = GroupsModule
|
||||
ServicesConnectorModule = XmlRpcGroupsServicesConnector
|
||||
GroupsServerURI = "http://groups.osgrid.org/xmlrpc.php"
|
||||
|
||||
NoticesEnabled = true
|
||||
|
||||
MessagingModule = GroupsMessagingModule
|
||||
MessagingEnabled = true
|
||||
MessageOnlineUsersOnly = true
|
||||
|
||||
[NPC]
|
||||
Enabled = true
|
||||
|
||||
[Estates]
|
||||
; NOTE That names and passwords come from environment variables set from os-secrets
|
||||
DefaultEstateName = ${Environment|DEFAULT_ESTATE_NAME}
|
||||
DefaultEstateOwnerName = ${Environment|DEFAULT_ESTATE_OWNER}
|
||||
; ** Standalone Estate Settings **
|
||||
; The following parameters will only be used on a standalone system to
|
||||
; create an estate owner that does not already exist
|
||||
DefaultEstateOwnerUUID = ${Environment|DEFAULT_ESTATE_OWNER_UUID}
|
||||
DefaultEstateOwnerEMail = owner@example.com
|
||||
DefaultEstateOwnerPassword = ${Environment|DEFAULT_ESTATE_OWNER_PW}
|
||||
|
||||
[Terrain]
|
||||
SendTerrainUpdatesByViewDistance = true
|
||||
|
||||
[ExtendedPhysics]
|
||||
Enabled = true
|
||||
|
||||
[XEngine]
|
||||
Enabled = false
|
||||
; If one uses XEngine, use a larger thread stack
|
||||
ThreadStackSize = 500000
|
||||
|
||||
[YEngine]
|
||||
Enabled = true
|
||||
ScriptStackSize = 256
|
||||
ScriptHeapSize = 256
|
||||
UseSourceHashCode = true
|
||||
MinTimerInterval = 0.1
|
||||
ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
; ===== GridCommon.ini Override======================================
|
||||
[Hypergrid]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
GatekeeperURI = "http://hg.osgrid.org:80"
|
||||
GatekeeperURIAlias = "login.osgrid.org , users.osgrid.org"
|
||||
|
||||
[Modules]
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
[AssetService]
|
||||
AssetServerURI = "http://assets.osgrid.org"
|
||||
|
||||
[InventoryService]
|
||||
InventoryServerURI = "http://inventory.osgrid.org"
|
||||
|
||||
[GridInfo]
|
||||
GridInfoURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[GridService]
|
||||
GridServerURI = "http://grid.osgrid.org"
|
||||
AllowHypergridMapSearch = true
|
||||
MapTileDirectory = "./maptiles"
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
|
||||
[Messaging]
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
|
||||
[AvatarService]
|
||||
AvatarServerURI = "http://avatar.osgrid.org"
|
||||
|
||||
[AgentPreferencesService]
|
||||
AgentPreferencesServerURI = "http://presence.osgrid.org"
|
||||
|
||||
[PresenceService]
|
||||
PresenceServerURI = "http://presence.osgrid.org"
|
||||
|
||||
[UserAccountService]
|
||||
UserAccountServerURI = "http://users.osgrid.org"
|
||||
|
||||
[GridUserService]
|
||||
GridUserServerURI = "http://users.osgrid.org"
|
||||
|
||||
[AuthenticationService]
|
||||
AuthenticationServerURI = "http://login.osgrid.org"
|
||||
|
||||
[FriendsService]
|
||||
FriendsServerURI = "http://friends.osgrid.org"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
Gatekeeper = "http://hg.osgrid.org:80"
|
||||
RestrictInventoryAccessAbroad = false
|
||||
|
||||
[HGAssetService]
|
||||
HomeURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[UserAgentService]
|
||||
UserAgentServerURI = "http://hg.osgrid.org:80"
|
||||
|
||||
[MapImageService]
|
||||
MapImageServerURI = "http://maptiles.osgrid.org:80"
|
||||
|
||||
[MuteListService]
|
||||
MuteListServiceURI = "http://services.osgrid.org"
|
||||
@@ -1,97 +0,0 @@
|
||||
[AssetCache]
|
||||
;;
|
||||
;; Options for FlotsamAssetCache
|
||||
;;
|
||||
|
||||
; cache directory can be shared by multiple instances
|
||||
CacheDirectory = ./assetcache
|
||||
; Other examples:
|
||||
;CacheDirectory = /directory/writable/by/OpenSim/instance
|
||||
|
||||
; Log level
|
||||
; 0 - (Error) Errors only
|
||||
; 1 - (Info) Hit Rate Stats + Level 0
|
||||
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
|
||||
;
|
||||
LogLevel = 0
|
||||
|
||||
; How often should hit rates be displayed (given in AssetRequests)
|
||||
; 0 to disable
|
||||
HitRateDisplay = 100
|
||||
|
||||
; Set to false for no memory cache
|
||||
; assets can be requested several times in short periods
|
||||
; so even a small memory cache is useful
|
||||
MemoryCacheEnabled = false
|
||||
|
||||
; If a memory cache hit happens, or the asset is still in memory
|
||||
; due to other causes, update the timestamp on the disk file anyway.
|
||||
; Don't turn this on unless you share your asset cache between simulators
|
||||
; AND use an external process, e.g. cron job, to clean it up.
|
||||
UpdateFileTimeOnCacheHit = false
|
||||
|
||||
; Enabling this will cache negative fetches. If an asset is negative-cached
|
||||
; it will not be re-requested from the asset server again for a while.
|
||||
; Generally, this is a good thing.
|
||||
;
|
||||
; Regular expiration settings (non-sliding) mean that the asset will be
|
||||
; retried after the time has expired. Sliding expiration means that
|
||||
; the time the negative cache will keep the asset is refreshed each
|
||||
; time a fetch is attempted. Use sliding expiration if you have rogue
|
||||
; scripts hammering the asset server with requests for nonexistent
|
||||
; assets.
|
||||
;
|
||||
; There are two cases where negative caching may cause issues:
|
||||
;
|
||||
; 1 - If an invalid asset is repeatedly requested by a script and that asset is
|
||||
; subsequently created, it will not be seen until fcache clear
|
||||
; is used. This is a very theoretical scenario since UUID collisions
|
||||
; are deemed to be not occuring in practice.
|
||||
; This can only become an issue with sliding expiration time.
|
||||
;
|
||||
; 2 - If the asset service is clustered, an asset may not have propagated
|
||||
; to all cluster members when it is first attempted to fetch it.
|
||||
; This may theoretically occur with networked vendor systems and
|
||||
; would lead to an asset not found message. However, after the
|
||||
; expiration time has elapsed, the asset will then be fetchable.
|
||||
;
|
||||
; The defaults below are suitable for all small to medium installations
|
||||
; including grids.
|
||||
NegativeCacheEnabled = true
|
||||
NegativeCacheTimeout = 120
|
||||
NegativeCacheSliding = false
|
||||
|
||||
; Set to false for no file cache
|
||||
FileCacheEnabled = true
|
||||
|
||||
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
||||
; even a few minutes may mean many assets loaded to memory, if not all.
|
||||
; this is good if memory is not a problem.
|
||||
; if memory is a problem then a few seconds may actually save same.
|
||||
; see hit rates with console comand: fcache status
|
||||
MemoryCacheTimeout = .016 ; one minute
|
||||
|
||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||
; Specify 0 if you do not want your disk cache to expire
|
||||
FileCacheTimeout = 48
|
||||
|
||||
; How often {in hours} should the disk be checked for expired files
|
||||
; Specify 0 to disable expiration checking
|
||||
FileCleanupTimer = 1.0
|
||||
|
||||
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
|
||||
; long (in miliseconds) to block a request thread while trying to complete
|
||||
; an existing write to disk.
|
||||
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
|
||||
; WaitOnInprogressTimeout = 3000
|
||||
|
||||
; Number of tiers to use for cache directories (current valid
|
||||
; range 1 to 3)
|
||||
;CacheDirectoryTiers = 1
|
||||
|
||||
; Number of letters per path tier, 1 will create 16 directories
|
||||
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
|
||||
;CacheDirectoryTierLength = 3
|
||||
|
||||
; Warning level for cache directory size
|
||||
;CacheWarnAt = 30000
|
||||
@@ -1,236 +0,0 @@
|
||||
; This is the main configuration file for an instance of OpenSim running in grid mode
|
||||
|
||||
[DatabaseService]
|
||||
;
|
||||
; ### Choose the DB
|
||||
;
|
||||
|
||||
; SQLite
|
||||
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||
|
||||
; MySQL
|
||||
; Uncomment these lines if you want to use MySQL storage
|
||||
; Change the connection string to your db details
|
||||
; Remove SslMode=None if you need secure connection to the local MySQL
|
||||
; In most cases ssl is just a pure waste of resources, specially when MySQL is on same machine, and closed to outside
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
; If using MySQL 8.0.4 or later, check that default-authentication-plugin=mysql_native_password
|
||||
; rather than caching_sha2_password is set in /etc/mysql/mysql.conf.d/mysqld.cnf (not applicable to MariaDB).
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;SslMode=None;"
|
||||
|
||||
; MSSQL
|
||||
; Uncomment these lines if you want to use MSSQL storage
|
||||
; Change the connection string to your db details
|
||||
; The value for server property is shown in your SQL Server Management Studio login dialog.
|
||||
; (This sample is the default of express edition)
|
||||
;StorageProvider = "OpenSim.Data.MSSQL.dll"
|
||||
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
|
||||
|
||||
; PGSQL
|
||||
; Uncomment these lines if you want to use PGSQL storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.PGSQL.dll"
|
||||
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***; SSL Mode=Disable"
|
||||
|
||||
[Hypergrid]
|
||||
; Uncomment the variable GatekeeperURI in this section to enable
|
||||
; Hypergrid configuration. Otherwise, ignore.
|
||||
|
||||
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server
|
||||
;; that runs the Gatekeeper service.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {GatekeeperURIAlias} {Hypergrid} {alternative hostnames (FQDN), or IPs of the gatekeeper of this world and port} {}
|
||||
;; comma separated list,
|
||||
;; in case there was for example a dns change, etc
|
||||
; GatekeeperURIAlias = myoldname.something.org
|
||||
|
||||
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
|
||||
;; If this is a standalone world, this is the address of this instance.
|
||||
;; If this is a grided simulator, this is the address of the external robust server that
|
||||
;; runs the UserAgentsService.
|
||||
;; For example http://myworld.com:9000 or http://myworld.com:8002
|
||||
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
;# {HomeURIAlias} {Hypergrid} {Old http schema (default http://), hostnames (FQDN), or IPs of the gatekeeper of this world and port (default 80 or 443)} {}
|
||||
;; comma separated list,
|
||||
;; in case there was for example a dns change, etc but it is still same grid
|
||||
; HomeURIAlias = myoldname.something.org, 127.0.0.1,127.0.0.1:8043
|
||||
|
||||
|
||||
[Modules]
|
||||
;; Asset cache module.
|
||||
;; Warning this is required for several region features
|
||||
|
||||
AssetCaching = "FlotsamAssetCache"
|
||||
Include-FlotsamCache = "config-include/FlotsamCache.ini"
|
||||
|
||||
;; Optionally, the port for the LLProxyLoginModule module can be changed
|
||||
;Setup_LLProxyLoginModule = "9090/"
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
|
||||
|
||||
[AssetService]
|
||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
;
|
||||
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
|
||||
;
|
||||
AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[InventoryService]
|
||||
;
|
||||
; Change this to your grid-wide inventory server
|
||||
;
|
||||
InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
;MaxRetries = 0
|
||||
|
||||
[GridInfo]
|
||||
;
|
||||
; Change this to your grid info service
|
||||
;
|
||||
GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[GridService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
;AllowHypergridMapSearch = true
|
||||
|
||||
;; Directory for map tile images of linked regions
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[EstateDataStore]
|
||||
;
|
||||
; Uncomment if you want centralized estate data at robust server,
|
||||
; in which case the URL in [EstateService] will be used
|
||||
;
|
||||
;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
|
||||
|
||||
[EstateService]
|
||||
EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[Messaging]
|
||||
; === HG ONLY ===
|
||||
;; Change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port ${Const|PublicPort}, but not always)
|
||||
Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
|
||||
|
||||
[AvatarService]
|
||||
;
|
||||
; Change this to your grid-wide grid server
|
||||
;
|
||||
AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AgentPreferencesService]
|
||||
;
|
||||
; Change this to your grid-wide avatar prefs server
|
||||
;
|
||||
AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[PresenceService]
|
||||
;
|
||||
; Change this to your grid-wide presence server
|
||||
;
|
||||
PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[UserAccountService]
|
||||
;
|
||||
; Change this to your grid-wide user accounts server
|
||||
;
|
||||
UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[GridUserService]
|
||||
;
|
||||
; Change this to your grid-wide user server
|
||||
;
|
||||
GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AuthenticationService]
|
||||
;
|
||||
; Change this to your grid-wide authentication server
|
||||
;
|
||||
AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[FriendsService]
|
||||
;
|
||||
; Change this to your grid-wide friends server
|
||||
;
|
||||
FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your server
|
||||
; accessible from other grids
|
||||
;
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; set this to false. You may want to do this on sims that have licensed content.
|
||||
;; Default is true.
|
||||
; OutboundPermission = True
|
||||
|
||||
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
|
||||
;; and available when they return. True by default.
|
||||
;RestrictInventoryAccessAbroad = True
|
||||
|
||||
;; Warning: advanced and unusual. Default is false.
|
||||
;; Enables configurations where grids share user services, including inventory,
|
||||
;; while separating regions' assets from users' assets. Asset transfer between
|
||||
;; the users' asset server and the regions' asset server is done in HG-like manner.
|
||||
; CheckSeparateAssets = false
|
||||
; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
|
||||
|
||||
|
||||
[HGAssetService]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
;; The asset types that this grid can export to / import from other grids.
|
||||
;; Comma separated.
|
||||
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
|
||||
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
|
||||
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
|
||||
;;
|
||||
;; Leave blank or commented if you don't want to apply any restrictions.
|
||||
;; A more strict, but still reasonable, policy may be to disallow the exchange
|
||||
;; of scripts, like so:
|
||||
; DisallowExport ="LSLText"
|
||||
; DisallowImport ="LSLBytecode"
|
||||
|
||||
[HGFriendsModule]
|
||||
; User level required to be able to send friendship invitations to foreign users
|
||||
;LevelHGFriends = 0;
|
||||
|
||||
[MapImageService]
|
||||
MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
|
||||
[AuthorizationService]
|
||||
; If you have regions with access restrictions
|
||||
; specify them here using the convention
|
||||
; Region_<Region_Name> = <flags>
|
||||
; Valid flags are:
|
||||
; DisallowForeigners -- HG visitors not allowed
|
||||
; DisallowResidents -- only Admins and Managers allowed
|
||||
; Example:
|
||||
; Region_Test_1 = "DisallowForeigners"
|
||||
|
||||
|
||||
[MuteListService]
|
||||
MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
|
||||
@@ -1,88 +0,0 @@
|
||||
;;
|
||||
;; Please don't change this file.
|
||||
;; All optional settings are in GridCommon.ini.example,
|
||||
;; which you can copy and change.
|
||||
;;
|
||||
|
||||
[Includes]
|
||||
Include-Common = "config-include/GridCommon.ini"
|
||||
|
||||
[Startup]
|
||||
WorldMapModule = "HGWorldMap"
|
||||
|
||||
[Modules]
|
||||
AssetServices = "RegionAssetConnector"
|
||||
InventoryServices = "HGInventoryBroker"
|
||||
GridServices = "RegionGridServicesConnector"
|
||||
AvatarServices = "RemoteAvatarServicesConnector"
|
||||
NeighbourServices = "NeighbourServicesOutConnector"
|
||||
AuthenticationServices = "RemoteAuthenticationServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
|
||||
GridUserServices = "RemoteGridUserServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
LandServices = "RemoteLandServicesConnector"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "RemoteMuteListServicesConnector"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = true
|
||||
|
||||
Setup_EntityTransferModule = disabled
|
||||
Setup_WorldMapModule = disabled
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
|
||||
|
||||
[EstateDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
|
||||
|
||||
[AssetService]
|
||||
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||
|
||||
[InventoryService]
|
||||
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
|
||||
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
|
||||
|
||||
; Needed to display non-default map tile images for linked regions
|
||||
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||
|
||||
HypergridLinker = true
|
||||
AllowHypergridMapSearch = true
|
||||
SuppressConsoleCommands = true
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
DefaultLibrary = "./inventory/Libraries.xml"
|
||||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
|
||||
|
||||
[Messaging]
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
LureModule = HGLureModule
|
||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
|
||||
PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
|
||||
UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
|
||||
@@ -1,234 +0,0 @@
|
||||
; Enable OSSL functions.
|
||||
; Including this file in a region's set of INI files, causes the OpenSimulator
|
||||
; specific functions to be enabled.
|
||||
; See http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
|
||||
; do not edit this file.
|
||||
; copy the line you want to change and paste it on osslEnable.ini, then change there
|
||||
|
||||
|
||||
[OSSL]
|
||||
; Allow the use of os* functions (some are always available)
|
||||
AllowOSFunctions = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function and is used by some
|
||||
; modules to extend the scripting language.
|
||||
AllowMODFunctions = true
|
||||
|
||||
; Allow the use of LightShare functions.
|
||||
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
|
||||
AllowLightShareFunctions = true
|
||||
|
||||
; Send function permission error to owner if true, to all if false
|
||||
PermissionErrorToOwner = false
|
||||
|
||||
; Function Threat level
|
||||
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
|
||||
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
|
||||
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
|
||||
; than 'Low' unless you have a high level of trust in all the users that can run scripts
|
||||
; in your simulator. It is safer to explicitly allow certain types of user to run
|
||||
; higher threat level OSSL functions, as detailed later on.
|
||||
; This setting defines the highest level allowed to execute
|
||||
OSFunctionThreatLevel = VeryLow
|
||||
|
||||
; The threat level can be replaced by more detailed rules by lines of the form
|
||||
; Allow_FunctionName = parameters
|
||||
; To use the default threat level coment the respective line
|
||||
; parameters can be:
|
||||
; 'false' disables the function.
|
||||
; 'true' enables for everyone
|
||||
; or to enable for individuals or groups, set it to a comma separated list. This checks
|
||||
; against the owner of the object containing the script.
|
||||
; The comma separated entries in the list may be one of:
|
||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||
; "GOD" -- enable for users with rights to be god (local or grid)
|
||||
; "ACTIVE_GOD" -- enable for users that are present and with active god power
|
||||
; "ESTATE_MANAGER" -- enable for estate manager
|
||||
; "ESTATE_OWNER" -- enable for estate owner
|
||||
; "PARCEL_OWNER" -- enable for parcel owner
|
||||
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
|
||||
; uuid -- enable for specified ID (may be avatar or group ID)
|
||||
; from this we can also create macros that can be include in the list as
|
||||
; ${OSSL|macroname} see examples below
|
||||
|
||||
; parcel macros
|
||||
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
|
||||
; a region is selling or otherwise giving away parcel ownership. By default, parcel
|
||||
; ownership or group membership does not enable OSSL functions. Uncomment the
|
||||
; appropriate line below to allow parcel ownership and groups to do restricted
|
||||
; OSSL functions. It might be better to check the list below and edit the ones
|
||||
; to enable individually.
|
||||
osslParcelO = ""
|
||||
osslParcelOG = ""
|
||||
; osslParcelO = "PARCEL_OWNER,"
|
||||
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
|
||||
|
||||
; NPC macros
|
||||
; These can be mis-used so limit use to those you can trust.
|
||||
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; The threat level also can be replaced by lines of the form
|
||||
; Creators__FunctionName = comma separated list of UUIDs
|
||||
; this will enable the function for users that are the script creators and owners of the prim
|
||||
|
||||
|
||||
; *************************************************
|
||||
|
||||
; ThreatLevel None
|
||||
Allow_osGetAgents = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetAvatarList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osGetGender = true
|
||||
;Allow_osGetHealth = true
|
||||
;Allow_osGetHealRate = true
|
||||
Allow_osGetNPCList = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osGetRezzingObject = true
|
||||
;Allow_osGetSunParam = true
|
||||
Allow_osNpcGetOwner = ${OSSL|osslNPC}
|
||||
Allow_osSetSunParam = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportOwner = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
;Allow_osWindActiveModelPluginName = true
|
||||
|
||||
; ThreatLevel Nuisance
|
||||
Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel VeryLow
|
||||
Allow_osEjectFromGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceBreakAllLinks = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceBreakLink = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetWindParam = true
|
||||
Allow_osInviteToGroup = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osReplaceString = true
|
||||
Allow_osSetDynamicTextureData = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataBlend = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureDataBlendFace = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelMediaURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelMusicURL = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetParcelSIPAddress = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetPrimFloatOnWater = true
|
||||
Allow_osSetWindParam = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Low
|
||||
Allow_osAvatarName2Key = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osFormatString = true
|
||||
Allow_osKey2Name = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osListenRegex = true
|
||||
Allow_osLoadedCreationDate = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osLoadedCreationID = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osLoadedCreationTime = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMessageObject = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegexIsMatch = true
|
||||
Allow_osGetAvatarHomeURI = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osNpcSetProfileAbout = ${OSSL|osslNPC}
|
||||
Allow_osNpcSetProfileImage = ${OSSL|osslNPC}
|
||||
Allow_osDie = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Moderate
|
||||
Allow_osDetectedCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetAgentCountry = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridCustom = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridGatekeeperURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridHomeURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridLoginURI = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetGridName = true
|
||||
Allow_osGetGridNick = true
|
||||
Allow_osGetNumberOfAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetRegionStats = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetSimulatorMemory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetSimulatorMemoryKB = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMessageAttachments = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osReplaceAgentEnvironment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetOwnerSpeed = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRequestURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRequestSecureURL = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel High
|
||||
Allow_osCauseDamage = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osCauseHealing = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetHealth = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetHealRate = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceAttachToAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceAttachToAvatarFromInventory = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceCreateLink = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceDropAttachment = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osForceDropAttachmentAt = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetLinkPrimitiveParams = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetPhysicsEngineType = true
|
||||
Allow_osGetRegionMapTexture = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetScriptEngineName = true
|
||||
Allow_osGetSimulatorVersion = true
|
||||
Allow_osMakeNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osMatchString = true
|
||||
Allow_osNpcCreate = ${OSSL|osslNPC}
|
||||
Allow_osNpcGetPos = ${OSSL|osslNPC}
|
||||
Allow_osNpcGetRot = ${OSSL|osslNPC}
|
||||
Allow_osNpcLoadAppearance = ${OSSL|osslNPC}
|
||||
Allow_osNpcMoveTo = ${OSSL|osslNPC}
|
||||
Allow_osNpcMoveToTarget = ${OSSL|osslNPC}
|
||||
Allow_osNpcPlayAnimation = ${OSSL|osslNPC}
|
||||
Allow_osNpcRemove = ${OSSL|osslNPC}
|
||||
Allow_osNpcSaveAppearance = ${OSSL|osslNPC}
|
||||
Allow_osNpcSay = ${OSSL|osslNPC}
|
||||
Allow_osNpcSayTo = ${OSSL|osslNPC}
|
||||
Allow_osNpcSetRot = ${OSSL|osslNPC}
|
||||
Allow_osNpcShout = ${OSSL|osslNPC}
|
||||
Allow_osNpcSit = ${OSSL|osslNPC}
|
||||
Allow_osNpcStand = ${OSSL|osslNPC}
|
||||
Allow_osNpcStopAnimation = ${OSSL|osslNPC}
|
||||
Allow_osNpcStopMoveToTarget = ${OSSL|osslNPC}
|
||||
Allow_osNpcTouch = ${OSSL|osslNPC}
|
||||
Allow_osNpcWhisper = ${OSSL|osslNPC}
|
||||
Allow_osOwnerSaveAppearance = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetProjectionParams = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel VeryHigh
|
||||
Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
|
||||
; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
|
||||
; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations.
|
||||
; Similar things can be said for several of the 'force' functions. Enable with care and control.
|
||||
; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions.
|
||||
Allow_osAvatarPlayAnimation = false
|
||||
Allow_osAvatarStopAnimation = false
|
||||
Allow_osForceAttachToOtherAvatarFromInventory = false
|
||||
Allow_osForceDetachFromAvatar = false
|
||||
Allow_osForceOtherSit = false
|
||||
; The notecard functions can cause a lot of load on the region if over used
|
||||
Allow_osGetNotecard = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetNotecardLine = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osGetNumberOfNotecardLines = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURL = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURLBlend = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetDynamicTextureURLBlendFace = ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osSetRot = false
|
||||
Allow_osSetParcelDetails = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Severe
|
||||
Allow_osConsoleCommand = false
|
||||
Allow_osKickAvatar = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportAgent = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
Allow_osTeleportObject = ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; ThreatLevel Severe with additional internal restrictions
|
||||
Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable)
|
||||
Allow_osSetContentType = false
|
||||
|
||||
|
||||
; Always available
|
||||
; see http://opensimulator.org/wiki/Category:OSSL_Functions
|
||||
|
||||
;; do no remove this line
|
||||
Include-osslEnable = "config-include/osslEnable.ini"
|
||||
@@ -1,82 +0,0 @@
|
||||
; local region changes for Enable OSSL functions.
|
||||
; copy this file to osslEnable.ini, unless you already have one with local changes that are still valid for current opensim version.
|
||||
; this file is included from osslDefaultEnable.ini file where defaults are defined, and allows to override them
|
||||
; to not edit that file, copy the line you want to change to this file, then edit here
|
||||
; see osslDefaultEnable.ini and
|
||||
; http://opensimulator.org/wiki/Category:OSSL_Functions for a description of OSSL functions
|
||||
|
||||
; do not delete this line;
|
||||
[OSSL]
|
||||
; Allow the use of os* functions (some are always available)
|
||||
;AllowOSFunctions = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function and is used by some
|
||||
; modules to extend the scripting language.
|
||||
;AllowMODFunctions = true
|
||||
|
||||
; Allow the use of LightShare functions.
|
||||
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
|
||||
;AllowLightShareFunctions = true
|
||||
|
||||
; Send function permission error to owner if true, to all if false
|
||||
;PermissionErrorToOwner = false
|
||||
|
||||
; Function Threat level
|
||||
; Several functions have a predefined threat level, one of: None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
|
||||
; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
|
||||
; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
|
||||
; than 'Low' unless you have a high level of trust in all the users that can run scripts
|
||||
; in your simulator. It is safer to explicitly allow certain types of user to run
|
||||
; higher threat level OSSL functions, as detailed later on.
|
||||
; This setting defines the highest level allowed to execute
|
||||
OSFunctionThreatLevel = VeryLow
|
||||
|
||||
; The threat level can be replaced by more detailed rules by lines of the form
|
||||
; Allow_FunctionName = parameters
|
||||
; To use the default threat level coment the respective line
|
||||
; parameters can be:
|
||||
; 'false' disables the function.
|
||||
; 'true' enables for everyone
|
||||
; or to enable for individuals or groups, set it to a comma separated list. This checks
|
||||
; against the owner of the object containing the script.
|
||||
; The comma separated entries in the list may be one of:
|
||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||
; "GOD" -- enable for users with rights to be god (local or grid)
|
||||
; "ACTIVE_GOD" -- enable for users that are present and with active god power
|
||||
; "ESTATE_MANAGER" -- enable for estate manager
|
||||
; "ESTATE_OWNER" -- enable for estate owner
|
||||
; "PARCEL_OWNER" -- enable for parcel owner
|
||||
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
|
||||
; uuid -- enable for specified ID (may be avatar or group ID)
|
||||
; from this we can also create macros that can be include in the list as
|
||||
; ${OSSL|macroname} see examples below
|
||||
|
||||
; parcel macros
|
||||
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
|
||||
; a region is selling or otherwise giving away parcel ownership. By default, parcel
|
||||
; ownership or group membership does not enable OSSL functions. Uncomment the
|
||||
; appropriate line below to allow parcel ownership and groups to do restricted
|
||||
; OSSL functions. It might be better to check the list below and edit the ones
|
||||
; to enable individually.
|
||||
osslParcelO = ""
|
||||
osslParcelOG = ""
|
||||
; osslParcelO = "PARCEL_OWNER,"
|
||||
; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
|
||||
|
||||
; NPC macros
|
||||
; These can be mis-used so limit use to those you can trust.
|
||||
osslNPC = ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
|
||||
|
||||
; example
|
||||
; Allow_osNpcCreate = ${OSSL|osslNPC}
|
||||
|
||||
; The threat level also can be replaced by lines of the form
|
||||
; Creators__FunctionName = comma separated list of UUIDs
|
||||
; this will enable the function for users that are the script creators and owners of the prim
|
||||
|
||||
; *************************************************
|
||||
; add lines with our region local changes, below this to replace the default on osslDefaultEnable.ini or code.
|
||||
|
||||
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
||||
|
||||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
|
||||
; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
|
||||
; However, the internal asset service will still use the [AssetService] section.
|
||||
; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
|
||||
; so that they both access the same database.
|
||||
; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
|
||||
; do not have separate connection strings for different services.
|
||||
[HGAssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
[InventoryService]
|
||||
;ConnectionString = "URI=file:inventory.db,version=3"
|
||||
; if you have a legacy inventory store use the connection string below
|
||||
ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthenticationService]
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[UserAccountService]
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
[GridUserService]
|
||||
ConnectionString = "URI=file:griduser.db,version=3"
|
||||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
# File of secrets for the build and run images.
|
||||
# This file is a template of the values to use.
|
||||
# NEVER, NEVER EVER CHECK-IN the version with the real values!!
|
||||
|
||||
# The configuration files look for the file 'os-secrets.crypt' and, when
|
||||
# found, runs 'ccrypt' using the password from the environment variable
|
||||
# "OS_CONFIGKEY". So, edit this file and do:
|
||||
# cp os-secrets tempFile
|
||||
# <edit 'tempFile' adding real passwords>
|
||||
# ccrypt -e -E "OS_CONFIGKEY" < tempFile > os-secrets.crypt
|
||||
# rm tempFile
|
||||
# or (exposing the key in the bash history):
|
||||
# ccrypt -e -K thekey < os-secrets > os-secrets.crypt
|
||||
#
|
||||
# Later, if you need to review the passwords, decrypt the file with:
|
||||
# ccrypt -d -E "OS_CONFIGKEY" < os-secrets.crypt
|
||||
|
||||
export MYSQL_ROOT_PASSWORD=unknownStuff
|
||||
export MARIADB_ROOT_PASSWORD=unknownStuff
|
||||
export MYSQL_DB_HOST=dbservice
|
||||
export MYSQL_DB_DB=opensim
|
||||
export MYSQL_DB_USER=opensim
|
||||
export MYSQL_DB_USER_PW=moreUnknownStuff
|
||||
|
||||
# The following are used to initialize estate if running standalone
|
||||
export DEFAULT_ESTATE_NAME="MyEstate"
|
||||
export DEFAULT_ESTATE_OWNER="Donald Duck"
|
||||
export DEFAULT_ESTATE_OWNER_UUID=ff5ec374-8028-43cb-ae58-8d38d70729e5
|
||||
export DEFAULT_ESTATE_OWNER_PW=SomeSecret
|
||||
|
||||
# These are values that should be in other configurtion files.
|
||||
# Someday, there might be a system that inserts these parameters into files.
|
||||
# For the moment, the per-installation parameters must be editted by hand.
|
||||
# Host name that is advertized to a client. Set in Includes.ini and Region.ini
|
||||
export EXTERNAL_HOSTNAME=127.0.0.1
|
||||
|
||||
# Did I mention that one should NEVER, NEVER, EVER check-in a version
|
||||
# with the real passwords in it?
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
#! /bin/bash
|
||||
# Script to create database 'opensim' in mysql if it does not exist.
|
||||
# This is usually run in the container on the first time it is invoked.
|
||||
# This creates the database for this simulator (MYSQL_DB_HOST) if it
|
||||
# doesn't exist.
|
||||
#
|
||||
# Someone has set the environment variables before running this.
|
||||
# Needs:
|
||||
# MYSQL_ROOT_PASSWORD
|
||||
# MYSQL_DB_HOST
|
||||
# MYSQL_DB_DB
|
||||
# MYSQL_DB_USER
|
||||
# MYSQL_DB_USER_PW
|
||||
|
||||
OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin}
|
||||
OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config}
|
||||
|
||||
echo "opensim-docker: initializeDb.sh: "
|
||||
|
||||
cd "$OPENSIMCONFIG"
|
||||
|
||||
if [[ ! -z "$MYSQL_ROOT_PASSWORD" ]] ; then
|
||||
for needed in "MYSQL_DB_DB" "MYSQL_DB_HOST" "MYSQL_DB_USER" "MYSQL_DB_USER_PW" ; do
|
||||
if [[ -z "$!needed" ]] ; then
|
||||
echo "opensim-docker: initializeDb.sh: missing required env parameter $needed"
|
||||
echo "opensim-docker: initializeDb.sh: DATABASE NOT INITIALIZED"
|
||||
exit 5
|
||||
fi
|
||||
done
|
||||
|
||||
SQLCMDS=/tmp/mymy$$
|
||||
SQLOPTIONS=/tmp/mymyoptions$$
|
||||
rm -f "$SQLCMDS"
|
||||
rm -f "$SQLOPTIONS"
|
||||
|
||||
# Create command file that creates the SQL database and SQL user for this simulator.
|
||||
cat > "$SQLCMDS" <<EOFFFF
|
||||
CREATE DATABASE $MYSQL_DB_DB;
|
||||
USE $MYSQL_DB_DB;
|
||||
CREATE USER '$MYSQL_DB_USER'@'%' IDENTIFIED BY '$MYSQL_DB_USER_PW';
|
||||
GRANT ALL ON $MYSQL_DB_DB.* to '$MYSQL_DB_USER'@'%';
|
||||
quit
|
||||
EOFFFF
|
||||
cat > "$SQLOPTIONS" <<EOFFFF
|
||||
[client]
|
||||
user=root
|
||||
password=$MYSQL_ROOT_PASSWORD
|
||||
host=$MYSQL_DB_HOST
|
||||
EOFFFF
|
||||
|
||||
# If the database is started at the same time, what for it to initialize
|
||||
until mysql --defaults-extra-file=$SQLOPTIONS -e "show databases" > /dev/null ; do
|
||||
echo "opensim-docker: initializeDb.sh: Waiting on database to be ready"
|
||||
sleep 2
|
||||
done
|
||||
echo "opensim-docker: initializeDb.sh: Database is ready"
|
||||
|
||||
|
||||
HASDB=$(mysql --defaults-extra-file=$SQLOPTIONS -e "show databases" | grep "^${MYSQL_DB_DB}$")
|
||||
|
||||
if [[ -z "$HASDB" ]] ; then
|
||||
echo "opensim-docker: initialzeDb.sh: creating opensim database"
|
||||
mysql --defaults-extra-file=$SQLOPTIONS < "$SQLCMDS"
|
||||
else
|
||||
echo "opensim-docker: initialzeDb.sh: opensim database has already been created"
|
||||
fi
|
||||
|
||||
rm -f "$SQLCMDS"
|
||||
rm -f "$SQLOPTIONS"
|
||||
else
|
||||
echo "opensim-docker: initializeDb.sh: Not configuring SQL database"
|
||||
fi
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
#! /bin/bash
|
||||
# Script that sets up the environment variables
|
||||
# This script is run before the docker-compose file is run to get the
|
||||
# database password and it is run when the opensim Docker container starts
|
||||
# to get all the values for the configuration files.
|
||||
|
||||
OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin}
|
||||
OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config}
|
||||
|
||||
cd "$OPENSIMCONFIG"
|
||||
|
||||
# See if we have encrypted secrets
|
||||
unset HAVE_SECRETS
|
||||
if [[ ! -z "$OS_CONFIGKEY" ]] ; then
|
||||
for secretsFile in $OPENSIMCONFIG/os-secrets.crypt ; do
|
||||
if [[ -e "$secretsFile" ]] ; then
|
||||
echo "opensim-docker: setEnvironment.sh: have secrets file \"{$secretsFile}\""
|
||||
# export key for ccrypt - otherwise it fails
|
||||
export OS_CONFIGKEY=$OS_CONFIGKEY;
|
||||
source <(ccrypt -c -E OS_CONFIGKEY "$secretsFile")
|
||||
# unset the key again
|
||||
unset OS_CONFIGKEY;
|
||||
HAVE_SECRETS=yes
|
||||
break;
|
||||
else
|
||||
echo "opensim-docker: setEnvironment.sh: no encrypted secrets file"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
# If no encrypted secrets, maybe unsecure plain-text secrets are available
|
||||
if [[ -z "$HAVE_SECRETS" ]] ; then
|
||||
echo "opensim-docker: setEnvironment.sh: trying plain text secrets"
|
||||
for secretsFile in $OPENSIMCONFIG/os-secrets ; do
|
||||
if [[ -e "$secretsFile" ]] ; then
|
||||
echo "opensim-docker: setEnvironment.sh: plain text secrets from \"${secretsFile}\""
|
||||
source "$secretsFile"
|
||||
break;
|
||||
else
|
||||
echo "opensim-docker: setEnvironment.sh: no plain text secrets file"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
@@ -1,28 +0,0 @@
|
||||
#! /bin/bash
|
||||
# Script run when the container starts and before OpenSimulator is started
|
||||
#
|
||||
# The operations done here are:
|
||||
# -- if first time called, setup DB and initialize variables in configuration files
|
||||
# -- move sub-config specific Includes.ini into the config directory
|
||||
# -- update all the configuration files with environment variables
|
||||
|
||||
export OPENSIMBIN=${OPENSIMBIN:-/home/opensim/opensim/bin}
|
||||
export OPENSIMCONFIG=${OPENSIMCONFIG:-$OPENSIMBIN/config}
|
||||
|
||||
echo "opensim-docker: setup.sh: OPENSIMCONFIG=\"${OPENSIMCONFIG}\""
|
||||
|
||||
FIRSTTIMEFLAG=${HOME}/.configFirstTime
|
||||
|
||||
cd "$OPENSIMCONFIG"
|
||||
# This sets CONFIG_NAME which is the configuration subdirectory
|
||||
source ./scripts/setEnvironment.sh
|
||||
|
||||
# If this is the first time run, do database setup and some one-time configuration updates
|
||||
if [[ ! -e "$FIRSTTIMEFLAG" ]] ; then
|
||||
echo "opensim-docker: setup.sh: first time"
|
||||
cd "$OPENSIMCONFIG"
|
||||
# Do any database account and db creation
|
||||
./scripts/initializeDb.sh
|
||||
touch "$FIRSTTIMEFLAG"
|
||||
fi
|
||||
|
||||
Reference in New Issue
Block a user