* build(skills): add serde_yaml for SKILL.md frontmatter (#681) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(skills): parse SKILL.md frontmatter and add multi-path discovery (#681) Extends the skills module with agentskills.io-style discovery: * Parses YAML frontmatter in SKILL.md (name, description, version, author, tags, allowed-tools, license) via serde_yaml, with a catch-all extras map for forward-compatible keys. * Adds SkillScope (User / Project / Legacy) and discover_skills(), which scans ~/.openhuman/skills, ~/.agents/skills, <ws>/.openhuman/ skills, <ws>/.agents/skills and the legacy <ws>/skills directory. * Gates project-scope loading behind an explicit <ws>/.openhuman/trust marker (is_workspace_trusted helper). * Resolves name collisions with project > user > legacy precedence and surfaces shadowing as per-skill warnings. * Inventories bundled resources under scripts/, references/, assets/. * Keeps the existing load_skills(workspace_dir) API as a backwards-compatible wrapper for existing callers. * Preserves legacy skill.json fallback (marked legacy = true). * Lenient validation: missing / mismatched / oversized name or description produce warnings instead of errors. * Adds 12 unit tests covering frontmatter parsing, trust gating, collision shadowing, lenient fallbacks, legacy JSON and resource inventory. One existing prompt test updated to use ..Default::default() for the expanded struct. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(skills): align frontmatter with agentskills.io spec (#681) Per the agentskills.io SKILL.md spec, only name, description, license, compatibility, metadata, and allowed-tools are valid top-level keys. Our SkillFrontmatter had version, author, and tags as top-level fields, which drifted from the spec and would silently swallow mis-shaped data for skills authored against the canonical schema. Demote version/author/tags into the metadata map. Non-spec top-level keys still parse via #[serde(flatten)] into extra, and when present there we emit a migration warning and still populate the derived Skill fields so existing skills keep working. Add compatibility as an optional string alongside license. New tests cover the spec-compliant metadata shape, the deprecated top-level fallback path, and verify that the full spec frontmatter parses without leaking into extras. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * build(runtime): add tar+xz2+zip for node runtime extraction (#681) Node.js distributions ship as .tar.xz on Unix and .zip on Windows. The upcoming Node runtime bootstrap extracts these in pure Rust; xz2 is built with the `static` feature so liblzma is bundled and not a system dependency. zip is pinned to default-features = false + deflate to avoid pulling in bzip2/zstd/aes which we don't need for Node archives. Deps only — no behavior change. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(config): add NodeConfig with env overrides (#681) Introduce managed Node.js runtime configuration so skills that require `node`/`npm` (agentskills.io packages with build steps) can be wired in behind a single config switch. Fields: - `node.enabled` — master switch (default true) - `node.version` — pinned release (default `v22.11.0` LTS) - `node.cache_dir` — absolute path for managed distributions; empty = use workspace default - `node.prefer_system` — reuse matching system `node` when found (default true); set false for reproducible CI / airgapped deploys Env overrides land in load.rs alongside the existing LOCAL_AI_TIER block: - OPENHUMAN_NODE_ENABLED - OPENHUMAN_NODE_VERSION - OPENHUMAN_NODE_CACHE_DIR - OPENHUMAN_NODE_PREFER_SYSTEM No resolver / downloader yet — subsequent commits in the #681 series consume this config to bootstrap the runtime. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(node_runtime): detect compatible system node on PATH (#681) Introduce the `openhuman::node_runtime` module and its first piece: a synchronous resolver that walks `PATH`, probes `node --version`, and returns a `SystemNode` when the host toolchain major-version matches the configured target. Why resolve first: a successful probe lets the bootstrap skip a ~60 MB download per managed install. Matching is intentionally loose on the patch level (Node LTS lines are ABI-stable and skills pin their own deps via package-lock.json); operators needing strict pinning can set `node.prefer_system = false`. Tracing is verbose by design — resolver decisions gate the download path, so operators need a clear breadcrumb trail at `debug`/`info`. Includes unit tests for `parse_node_version` covering `v` prefix, whitespace, major-only, and malformed inputs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(node_runtime): SHASUMS256-verified distribution downloader (#681) Add the second piece of the managed Node.js runtime: streaming download of OS/arch-specific prebuilt archives from nodejs.org, gated by a SHA-256 match against the release's signed `SHASUMS256.txt`. Key contracts: - `NodeDistribution::for_host(version)` picks the right archive for the current OS/arch tuple. Supported matrix: * darwin-{arm64,x64}.tar.xz * linux-{arm64,x64,armv7l}.tar.xz * win-{arm64,x64}.zip Unsupported hosts surface a clear error so the caller can flip `node.enabled = false` or point at a pre-installed toolchain. - `fetch_shasums(client, version)` parses `SHASUMS256.txt` into a filename -> hex digest map. Tolerant of trailing / signature blocks. - `download_distribution(...)` streams chunks into the target path, computes SHA-256 on the fly, and wipes the partial file if the digest does not match. Integrity check is mandatory — skills will execute untrusted code inside the resolved runtime. Verbose tracing at `info` and `debug` follows the repo debug-logging rule; operators can grep `[node_runtime::downloader]` to trace every GET, chunk boundary (via total-bytes log), and hash decision. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(node_runtime): archive extraction + atomic install (#681) Extract downloaded Node.js distributions and move them into the final cache path without leaving the reader observing a half-populated directory. - `extract_distribution(archive, extract_root, is_zip)` — wraps the synchronous `tar`/`xz2`/`zip` crates in `spawn_blocking` and returns the single top-level folder produced by the archive (`node-vX.Y.Z- <os>-<arch>/`). `set_preserve_permissions(true)` + `set_overwrite( true)` on the tar side keeps the `node` binary's `+x` bit. The zip path restores Unix mode bits via `unix_mode()` so cross-OS builds still land correct permissions. - `atomic_install(staged, final_dest)` — renames a staged directory into place via a single `rename(2)`, moving any pre-existing install to a `.old-<pid>` sibling first and cleaning it up on success. This gives concurrent readers a "before" or "after" view, never a partial one. - Unsafe zip paths (`enclosed_name()` rejection) are logged and skipped rather than traversed — defence against malicious archives, even though the digest check in the downloader already rules out tampered official releases. No new tests here: the logic leans on upstream tar/zip crates, and meaningful end-to-end coverage requires a real archive on disk — that comes in the integration-test commit later in this series. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(node_runtime): bootstrap mutex + cache + bin path helper (#681) Stitch resolver, downloader, and extractor into a single idempotent entry point callers use at startup (or lazily before the first `node_exec`/`npm_exec` call). `NodeBootstrap::resolve()` contract: 1. Return cached `ResolvedNode` if a previous call already succeeded. 2. Bail when `node.enabled = false`. 3. If `node.prefer_system`, probe the host PATH. Matching major version wins — return a `System`-sourced `ResolvedNode`. 4. Otherwise compute the install path (`{cache_dir}/node-v{version}-{os}-{arch}/`). If it already contains valid bins, reuse it. This makes the bootstrap ~free across restarts once a managed install lands. 5. Else fetch `SHASUMS256.txt`, locate the expected digest for our archive, stream the download, extract into a `.stage-<pid>` scratch dir, `atomic_install` the top-level folder into the final path, and remove scratch + archive to reclaim disk. Concurrency is handled by a `tokio::sync::Mutex<Option<ResolvedNode>>` — parallel callers queue behind the first one; the winner memoises, the losers pick up the cached result. No race can produce two concurrent downloads of the same archive. Platform-specific bin layout lives in `managed_bin_dir` / `build_ resolved`: - Unix: `<install>/bin/{node,npm}` - Windows: `<install>/{node.exe,npm.cmd}` This closes the resolver/downloader/cache layer promised in the #681 checkpoint. Tools (`node_exec`, `npm_exec`) and shell-PATH injection layer on top in the next batch of commits. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat(tools): node_exec runs JS via managed node runtime (#681) Executes `inline_code` (via `node -e`) or a workspace-relative `script_path` through the NodeBootstrap-resolved `node` binary. POSIX single-quote quoting keeps user input inert; `env_clear` + allow-list mirrors the shell tool so secrets never leak. 300s default timeout (capped at 1800s), 1MB stdout/stderr caps. PATH is prepended with the resolved bin dir so child processes see managed `node`/`npm`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(tools): npm_exec runs npm via managed node runtime (#681) Thin npm CLI wrapper paired with node_exec. Subcommands go through `is_sane_subcommand` (alphanumerics + `._-:` only) and a deny-list (publish/adduser/login/token/…) blocks registry-mutation and auth flows. `cwd` is resolved under the workspace — absolute paths and `..` components are rejected. 600s default timeout (1800s ceiling), 1MB stdout/stderr caps. PATH prepended with managed bin dir so npm's own node/corepack lookups hit the managed toolchain. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(tools): shell prepends managed node bin to PATH when cached (#681) Adds a non-blocking `NodeBootstrap::try_cached()` primitive that peeks the memoised `ResolvedNode` without holding the async lock or triggering a download. ShellTool gains an optional `node_bootstrap` field wired through a new `with_node_bootstrap` constructor; when set, each shell invocation consults `try_cached()` and, on a hit, prepends the managed bin dir to the child PATH using the platform separator. Unrelated shell commands stay byte-identical — no download is ever forced from the shell path. Consequence: once `node_exec`/`npm_exec` have resolved the toolchain once, skills that shell out to `node`/`npm`/`npx`/`corepack` transparently pick up the managed install without any per-command coordination. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(tools): register node_exec + npm_exec behind node.enabled (#681) Wires the skills-oriented Node.js toolchain into the tool registry: * Constructs one session-scoped `NodeBootstrap` in `all_tools_with_runtime` when `root_config.node.enabled` is true — all three consumers (ShellTool, NodeExecTool, NpmExecTool) share the same `Arc<NodeBootstrap>` so the download/extract/install pipeline runs at most once per session and the memoised `ResolvedNode` is reused across every shelling-out call. * Swaps ShellTool to `with_node_bootstrap(...)` when the bootstrap exists so shell PATH injection fires automatically once any node/npm tool has resolved the runtime. * Registers `node_exec` and `npm_exec` only when the flag is on — flipping `node.enabled = false` cleanly removes both tools and falls back to the legacy ShellTool construction. * Adds two regression tests (`all_tools_registers_node_exec_when_node_enabled` and `all_tools_excludes_node_exec_when_node_disabled`) so future refactors can't silently drop the wiring. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(agents): grant node_exec + npm_exec to code_executor + tool_maker (#681) code_executor is the sandboxed developer sub-agent — it writes, runs, and debugs code — and tool_maker is the narrow self-healing agent that polyfills missing commands. Both now see the managed Node.js tools so skills and polyfills can call into the resolved runtime directly rather than relying on whatever `node`/`npm` happens to be on the host PATH. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(core): apply cargo fmt auto-fixes (#681) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * chore(cargo): sync Cargo.lock to OpenHuman v0.52.26 after rebase (#681) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(node_runtime): strip leading v/V defensively in resolve_from_system (#681) CodeRabbit R1 flagged that build_resolved receives a raw version string from SystemNode. detect_system_node already trims the prefix, but trim defensively at the resolve_from_system boundary too so any future code path constructing SystemNode with an un-normalised version won't emit "vvX.Y.Z". Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(node_runtime): propagate flush errors and clean up partial archives (#681) CodeRabbit R2 flagged that download_distribution silently swallowed flush errors via `.ok()` and left partial files on disk when any chunk/write/flush step errored. Wrap the streaming loop in an async block returning Result<()>, propagate flush errors, and on any failure delete the partial archive so a retry starts clean and callers never see a half-written file. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(node_runtime): restore previous install on staged rename failure (#681) CodeRabbit R3 flagged that atomic_install left the user with no Node runtime on disk if the staged->final rename failed after a backup had been taken. Wrap the rename in `if let Err`, restore the backup if present, log restore failures separately (warning), and always return the original error so the caller sees the true failure cause. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(node_runtime): enforce real 5s timeout on node --version probe (#681) CodeRabbit R4 flagged that probe_node_version used Command::output() with no real timeout — a broken shim or FUSE-backed binary could hang the bootstrap forever. Add wait-timeout crate dep and rewrite the probe to spawn with piped stdio, wait_timeout(5s), kill on timeout, and read stdout/stderr from the piped handles after exit. Logs a warning when a probe times out so the install can be diagnosed. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(tools): reject script_path escapes in node_exec (#681) CodeRabbit R5 flagged that node_exec joined user-supplied script_path onto the workspace without rejecting `..` segments or absolute paths, letting a prompt-injected `../../../etc/passwd` read arbitrary files via node. Add a resolve_script_path helper mirroring npm_exec::resolve_cwd — reject empty, absolute, parent-dir, and Windows-prefix components. Extra positional args stay opaque (shell-quoted, not path-checked) and get an explanatory comment at the call site. Unit tests cover each rejection case plus the relative- subdir happy path. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(skills): drop dead SKILL.md branch in legacy manifest loader (#681) CodeRabbit N1 flagged dead code: load_from_legacy_manifest only runs when load_skill_dir already determined SKILL.md is absent, so the fallback that re-checked for SKILL.md and its helper read_skill_md_description could never execute. Simplify to a direct description/location decision and delete the dead helper. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(config): extract parse_env_bool helper with warn on unknown values (#681) CodeRabbit N2 flagged two near-identical boolean env-override match blocks for OPENHUMAN_NODE_ENABLED and OPENHUMAN_NODE_PREFER_SYSTEM. Extract a module-level parse_env_bool helper that accepts 1/true/yes/on and 0/false/no/off (case-insensitive) and emits a tracing::warn when the value is unrecognised so silent mis-spellings don't invisibly leave the config unchanged. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(node_runtime): detect corrupted cache missing npm (#723) `probe_managed_install` now verifies the npm launcher exists before reusing an extracted install. A download interrupted after `node` was extracted but before `npm` would otherwise be cached forever and `npm_exec` could never self-heal — now the corrupted cache forces a fresh download via the normal resolve path. Addresses CodeRabbit review feedback on PR #723. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(node_runtime): skip non-executable PATH shims when probing node (#723) `which_node` previously returned the first matching filename on `PATH` regardless of its execute bit. A non-executable `node` placeholder earlier in `PATH` (e.g. an unprivileged shim left by a failed install) would mask a valid later install and force the managed runtime download. Now checks `file && (mode & 0o111 != 0)` on Unix to mirror shell `which` behaviour. Windows remains unchanged — `.exe` suffix already encodes executability for the loader. Addresses CodeRabbit review feedback on PR #723. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(skills): deterministic entry order in scan_root (#723) `read_dir` order is unspecified by the OS. When two sibling skill directories declare the same logical `frontmatter.name` (which can differ from the folder name), cross-scope/same-scope deduplication downstream would pick a non-deterministic winner across runs. Sort entries by on-disk directory name for a stable, reproducible order so collision resolution is deterministic. Addresses CodeRabbit review feedback on PR #723. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(skills): surface YAML parse errors as skill warnings (#723) `parse_skill_md` previously swallowed the `serde_yaml` error via `log::warn!` and fell back to an empty `SkillFrontmatter`, then the catalog reported a generic "could not parse — exposing directory as placeholder". Skill authors had no way to see the real cause without scraping logs. Return parse-level diagnostics as a third tuple element. `load_from_skill_md` merges them into the skill's user-visible `warnings`, so the catalog now surfaces the actual YAML error (e.g. "frontmatter parse error: mapping values are not allowed here at line 3 column 12"). Addresses CodeRabbit review feedback on PR #723. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(skills): skip symlinks when walking skill resources (#723) `walk_files` used `is_dir()` / `is_file()` which transparently follow symlinks. Two failure modes: 1. **Unbounded recursion** — a skill resource symlink that points back at an ancestor (e.g. `resources/self -> resources/`) would cause infinite traversal, eventually blowing the stack. 2. **Silent out-of-tree leakage** — a symlink pointing at `/`, `/etc`, or another skill's directory would enumerate its contents into the current skill's resource listing. Switch to `entry.file_type()` and skip symlinks before descending. Directories and regular files behave as before. Addresses CodeRabbit review feedback on PR #723. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(node_runtime): default managed cache to user-owned OS cache (#723) Default `cache_root()` to `dirs::cache_dir()/openhuman/node-runtime/` so a repo cannot ship a checked-in `./node-runtime/` and have the bootstrap reuse it as a trusted managed install. Explicit `config.cache_dir` still wins; workspace-local falls back only when `dirs::cache_dir()` is unavailable, and we emit a warning on that fallback. As a second line of defence, `probe_managed_install()` now canonicalises both the install dir and the cache root and refuses any install that escapes the cache tree. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(node_runtime): require npm when accepting system node (#723) On distros that package `node` and `npm` separately (Debian/Ubuntu, Alpine `nodejs-current`, some NixOS setups) the host `node` can be present without `npm`. `npm_exec` then fails every call because the resolved `SystemNode` has no usable npm launcher. Before returning `Some(SystemNode)`, locate `npm` on `PATH` and probe `npm --version` through the same `wait_timeout` path as the node probe. Either missing gate falls back to the managed download flow. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(skills): surface user-scope skills via load_skills (#723) Existing production callers (`agent::harness::session::builder`, `channels::runtime::startup`) reach the skill catalog via `load_skills(workspace_dir)`. Previously this shim passed `None` for the home directory, so skills installed under `~/.openhuman/skills/` and `~/.agents/skills/` were silently dropped even after the multi-scope discovery landed in `discover_skills`. Delegate to `discover_skills_inner` with `dirs::home_dir()` so user-scope skills reach the runtime; project-scope still wins on name collision. Tests stay hermetic via a `load_skills_ws` helper that preserves the old workspace-only semantics. A new `load_skills_surfaces_user_scope` test drives a tempdir-as-home through `discover_skills` and asserts the user-scope skill is returned with `SkillScope::User`. Addresses CodeRabbit review comment 3116332244. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(skills): skip symlinked skill dirs during scan (#723) `scan_root` previously accepted any entry where `path.is_dir()` returned true. `is_dir()` dereferences symlinks, so a link from `<skills-root>/foo -> /some/external/tree` would load as a legitimate skill even though `walk_files` already rejects symlinks deeper in the resource walker. Attacker-authored symlinks in a skills root would therefore have one remaining escape hatch. Switch to `entry.file_type()` (non-dereferencing) and reject both symlinked and non-directory entries at the top level. Treat a failed `file_type()` probe as "not safe to traverse" and skip. A new `symlinked_skill_dirs_are_skipped` test (Unix-only, since symlinks are the platform guarantee being tested) creates an external skill tempdir, links it into the workspace skills root, and asserts `load_skills_ws` returns empty. Addresses CodeRabbit review comment 3116332252. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(skills): reject symlinked resource roots (#723) `inventory_resources` gated each resource sub-root (`scripts/`, `references/`, `assets/`) on `root.is_dir()`. `is_dir()` follows symlinks, so a `scripts -> /etc` link inside a skill directory would pass the check and `walk_files` would inventory the external tree. Deeper symlinks inside the walk were already rejected by `walk_files`, but the root-level check was the missing layer. Use `std::fs::symlink_metadata` for a non-dereferencing probe and reject roots whose own `file_type().is_symlink()` returns true. Treat any `symlink_metadata` error as a non-existent root and skip. A new `symlinked_resource_roots_are_rejected` test (Unix-only) links a skill's `assets/` sub-root to an external tempdir with a file inside and asserts `inventory_resources` returns empty. Addresses CodeRabbit review comment 3116332260. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
OpenHuman
The age of super intelligence is here. OpenHuman is your Personal AI super intelligence. Private, Simple and extremely powerful.
Discord • Reddit • X/Twitter • Docs
"The Tet. What a brilliant machine" — Morgan Freeman as he reminisces about alien superintelligence in the movie Oblivion
Early Beta — Under active development. Expect rough edges.
To install or get started, either download from the website over at tinyhumans.ai/openhuman or run
# For MacOS/Linux
curl -fsSL https://raw.githubusercontent.com/tinyhumansai/openhuman/main/scripts/install.sh | bash
# For Windows
irm https://raw.githubusercontent.com/tinyhumansai/openhuman/main/scripts/install.ps1 | iex
What is OpenHuman?
OpenHuman is an open-source agentic assistant that is designed to integrate with you in your daily life. Here's what makes OpenHuman special:
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Simple, UI-first — A clean desktop experience and short onboarding paths so you can go from install to a working agent in a few clicks, without a config-first setup. You don't need a terminal to run OpenHuman.
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One subscription, many providers — You only need one account to get access to many agentic APIs (AI Models, Search, Webhooks/Tunnels and other 3rd party APIs etc..), simplifying the experience to get a powerful agent going.
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Rich Skills — Plug into Gmail, Slack, Notion, and the rest of your stack via rich, feature-backed skills. Connections are typically one click through setup wizards instead of wiring APIs by hand. Workflow data is kept on device, encrypted locally, and treated as yours: encryption and sensitive context stay on your machine. Webhooks give instant feedback into the agent when external systems or skills emit events, so the loop stays tight without constant polling.
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Local knowledge base — Built from your data and your activity. How you work across tools, sessions, and connected services—so the agent gets rich, workflow-aware context, not a one-off chat transcript. Everything is stored on your machine and compounding over time without becoming a cloud dossier. Channels, skills and ongoing conversations feed the same loop so day-to-day context does not reset every session.
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Local AI model — The Rust core exposes local AI paths (and the desktop bundle can ship local/bundled runners where applicable) for the workloads above—vision snippets, speech helpers, summarization, tooling—so sensitive steps can stay off the cloud when you choose.
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Deep desktop integrations — OpenHuman is a native desktop assistant, not a web-only chat: memory-aware keyboard autocomplete, voice (STT listening and TTS replies), screen intelligence that understands what is on screen and feeds your local context, plus windowing and OS-level permissions—so the agent meets you on the machine, not trapped in a browser tab.
Architecture: docs/ARCHITECTURE.md. Contributor orientation: CONTRIBUTING.md. Running from source: docs/install.md.
OpenHuman vs other agents
High-level comparison (products evolve—verify against each vendor). OpenHuman is built to minimize vendor sprawl, keep workflow knowledge on-device, and ship deep desktop features—not only chat.
| Claude Code/Cowork | OpenClaw | Hermes Agent | OpenHuman | |
|---|---|---|---|---|
| Open-source: Is the codebase open to review? | 🚫 Proprietary client | ✅ MIT License | ✅ MIT License | ✅ GNU License |
| Simple: Is it simple to get started? | ✅ Simple Desktop App + CLI | ⚠️ Terminal first and often complex | ⚠️ Terminal first and often complex | ✅ Simple, Clean UI/UX. Get started within minutes |
| Cost: How expensive is to run? | ⚠️ Subscription + add-on tool/API costs | ⚠️ Tied to models & hosting you choose | ⚠️ Tied to models & hosting you choose | ✅ Cost optimized with the option to run many things locally for free |
| Memory & Knowledge Base (KB): Does the agent know you and your world? | ✅ Built-in memory; mostly chat/session scoped | ⚠️ Has a local memory but often needs plugins for richer behavior | ✅ Self-learning / task loops (typical) | 🚀 Local KB + Self-learning from your activity & data (GMail, Notion etc... via skills) & prompts |
| API spagetti: How complex is it to hook mulitple features together? | 🚫 Claude bill + often extra keys for MCP/tools | 🚫 BYOK / multi-vendor common | 🚫 Multiple providers common | ✅ One account get access to many bundled platform APIs |
| Extensibility: Can you add rich features into it? | ✅ MCP (different model than sandboxed skills) | ✅ Plugin Architecture (SKILL.md) | ✅ Plugin Architecture (SKILL.md) | 🚀 Rich Skills with ability to have realtime updates, local DB & more |
| Desktop integrations: Can it integrate into your desktop completely? | ⚠️ Desktop app & access to folders | ⚠️ Often lighter native surface | ⚠️ Often lighter native surface | ✅ STT, TTS, screen intelligence, memory-aware autocomplete and a whole lot more |
Contributors Hall of Fame
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